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Writer's pictureMelanie Rowton

Week 5 Blog-Pros and Cons of Gamification in the Classroom

Furdu, J., Tomozei, C., & Köse, U. (2017). Pros and Cons Gamification and Gaming in Classroom. BRAIN: Broad Research in Artificial Intelligence and Neuroscience, 8(2), 56-62.



“In order to fulfill students’ requirements, needs, and preferences, to keep them engaged and motivated during their learning process, and gamification is a trend aiming to maintain an active learning, (Furdu, Tomozei, & Köse, 2017). The results of this study empirically proved that motivation decreases by introducing leaderboards in given circumstances (students, year, and specialization). The main differences between game-based learning and gamification imply, firstly, that using gamification does not involve adapting the content to fit the game story and rules as in game-based learning. Gamification uses an educational game and game elements to motivate and keep the students active (usually by a system of rewards or by indicating their level of performance), while in game-based learning activities, games are used to achieve skills or knowledge.


Some benefits of gamification are highlighted which include: combining “fun” with learning during the game, more active and high levels of engagement which will increase feedback and retention, instant feedback due to metrics and ratings provided from the game, and a personalized experience that allows learners to practice real life situations and progress. Cons to consider include are the decrease in motivation when using leader boards in certain circumstances.


This paper offers an explanation of the differences between game-based learning and gamification and offers insight into the system of rewards and performance levels provided by gamification and how they affect motivation. It is also important for educators when attempting to use gamification that includes leader boards and rewards as a regular facet of playing. Kahoots.com and other programs offer these features of rewards and metrics but it is easy enough to turn them off when considering the negative affects that could result in their continuous use.

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